( After 3 turns: Fire damage to random foes based on number of hits taken. Gain Rekki Receives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Strength: 10% of damage dealt (Healing cap: 1000) Duration: 2 turns. Strength: 100% Duration: 2 turns Counter attacks grant 5% charge bar per hit. Gain Dodge/Tank-and-Counter (2 times) Counters upon dodging one-ally attacks or taking DMG ⇧ Lvl 75 This skill is enhanced at level 75. ( Boost to specs based on number of melee-specialty main allies.) Strength: 25% Base Accuracy: 200% Duration: 5-8 turns Local status effect. Strength: 25% Base Accuracy: 200% Duration: 5-8 turns Local status effect and 25% DEF Down DEF is lowered ⇧ Lvl 55 This skill is enhanced at level 55.
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